Twenty-seven chapters
Yards, frozen ponds, quarries, ice caves, a ruined fortress, a snowed-in city. Each one has its own floor plan, its own hazards and its own boss.
190 WAVES
A little snow. A lot of trouble.
The snow is your ammo.
Make it count.
An arena snowball fight where the ground you stand on is the only ammo there is, and it runs out where you dig.
Free · Plays offline · No account
WELCOME TO YOUR NEXT SNOW DAY
You don't get given ammo. The snow on the ground is a real depth field that depletes where you scoop it. Dig a patch bare and you have to move to fresh snow, while five kids are throwing at you. Footprints, craters, boss slams and dying enemies all reshape the field, and it refills slowly on its own.
Yards, frozen ponds, quarries, ice caves, a ruined fortress, a snowed-in city. Each one has its own floor plan, its own hazards and its own boss.
190 WAVESSnow walls, turrets, a card at every wave break, seven classes and an arsenal that changes what a throw is. No two runs end with the same kid.
7 CLASSESHelmet, cuirass and greaves, won or forged, four ranks each. Nothing is put on for you: the forge is where you decide what the kid wears into the next run.
4 RANKS EACHColours are free. Five wardrobe slots, and boots that ink your footprints in whatever you bought, which is the one cosmetic you see while you play.
5 SLOTSNo name is dealt twice. The keeper at the end of a chapter belongs to that chapter and to nowhere else on the road.
1
ABOMINABLE YETI
It started in the yard behind the houses.
2
FROST GOLEM
They fell back into the pines. You followed them in.
3
SNOW QUEEN
The tracks went straight out across the ice.
4
ICE WARDEN
Up through the old quarry, where the big ones live.
5
AURORA HERALD
Out past the last house, under the lights. Nothing after this.
6
GLACIER MAW
Down through the ice: the lights came from under it.
7
FROZEN MIRROR
A drowned wood in the river ice. It ran into the mountain.
8
HOLLOW CAIRN
The mountain was hollow inside, and the stairs went up.
9
THE WHITEOUT
Out on the face, in the storm that came off the top.
10
THE COLD FORGE
The top of the mountain was open. The snow came from here.
11
THE WRECKER
Past the well the snow ran on rails, and the rails had a keeper.
12
THE WINTER BULL
The fog here does not lift. It grazes.
13
THE DROWNED BELL
Last year rose this high, and never went down.
14
THE MARCHER
Nobody herds up here. Somebody still rings the bells.
15
IZBUSHKA
Somebody lit the fence. The house was not where we left it.
16
THE SPINDLE
The snow had to come from somewhere. It came from here, warm.
17
THE HARROW
The year broke early and the field rotted under it.
18
THE PLOUGH
The road goes on under all this. Somebody counted the stones.
19
THE HOARD
The fair never closed. It only stopped turning.
20
THE RIDGE
The land ran out. The cold kept going, so the road did.
21
THE MILLRACE
The wheel froze mid-turn. The race still remembers the water.
22
THE LANTERN
Somebody kept the light burning for the ships. The sea froze anyway.
23
THE SILENT CHOIR
The streets circled back to warm squares.
24
THE RUIN DRAGON
Above the caves, a sword waited beneath the broken walls.
25
THE WINCH
The docks led between stranded ships and open ice.
26
THE ORRERY
Crystal corridors joined the silent domes.
27
THE BRAMBLE
Snow grew through the glass, between the sleeping beds.
27 chapters. A new keeper around every corner.
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